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Maya Fundamentals

If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.

Author: Vtc

Introduction

Intro and How to Launch Maya

The File Menu & File Types Hierarchy

Creating a Project

User Interface Basics

Complex Interactivity

Layered Functionality

Visual Interactivity - Eyes

Tri-axial Coordinate Space and Cameras

The Space Bar

Camera Tools - Tumble /Track and Dolly

Camera Keystrokes

Manual Interactivity - Hands

Mouse vs. Lower left Keyboard

The Select Tool - Shift vs. Ctrl

The Move Tool

The Rotate Tool

The Scale Tool

The Show Manipulator Tool

Pivots

Display Hotkeys

Object Specific Display Options (smoothness)

Window Specific Display Options (wire-frame to hardware-shaded)

Theoretical Foundations - What Is a Sphere?

Node-Based Hierarchy

The Hierarchy of the Surface

Transform Node Hierarchy

History vs. Hierarchy

Selection Masks

Object Mode Selection Masks

Component Mode Selection Masks

Modules

Modeling

Rendering

Animation

Dynamics

What is Modeling?

Digital Sculpture

Create Surfaces to be Rendered

Skins to be Animated

Nurbs vs. Polygons

Nurbs

Polygons

Why We are Working with Nurbs

Creating Curves and Curve Editing

Create CV Curve Tool

CV Curve Tool Explained

Open/Close and Reverse Curve

Snapping

Bugs and Preferences

Primitives

Types

Editing Using History

Creating Surfaces

Revolve

Creating other Surfaces in Maya

Editing Surfaces

Duplicate Tool

Selecting and Pulling CVs and Hulls

Inserting Isoparms

Rebuild Surfaces

Open/Close Surfaces

Attach/Detach Surfaces

Reverse Surface Direction

What is Rendering?

Applying Attributes to a Surface

Lighting a Scene to Create Atmosphere

Rendering Editors

Hypershade

Attribute Editor

Render View Window

Render Globals Window

Lighting a Scene / Adding Textures

Create Default Light

Create Point Light / Glow

Create Spot Light

Create Key Light

Create Spot Light for Back Light Effect

Create a Shadow Pattern

Create Fill Light / Finish Scene

Create Leather Texture

Create Sidewall / Shader

Rename Shader

Create Texture BumpMap (Photoshop)

Apply BumpMap Texture

Apply Texture to Wing and Tail Section

Create Glass-like Texture / Finish Scene

Materials

Common Material Attributes

Material Types

Textures and Utilities

Types of Textures

Textures Explained

Attributes of Textures

Types of Utilities

Attributes of Utilities

Lights

Types of Lights

Light Attributes Pt 1

Light Attributes Pt 2

Light Manipulators

Cameras

Types of Cameras

Camera Controls

What is Animation?

Animation Set-Up

Setting Keyframes to Describe Change Over Time

UI Review

Channel Box

Time Line

Animation Editors

Graph Editor

Dope Sheet

HyperGraph

Outliner

Set Up

Transform Node Hierarchy

Skeletal Hierarchy

IK Systems and Deformers

Facial Set Up

Animation Work Procedure

Set Up Scene / Move / Rotate / Scale

Set Keyframes - Scale

Set Keyframes For Ball Rotation

Analysis / Set Pp Timing

Tangents / Graph Editor

Graph Editor Continued

Editing Keyframes / Fine Tuning

Finish Scene / Play Blast

Maya in the Animation Industry

Modeler

Technical Director

Animator