Maya Fundamentals
The File Menu & File Types Hierarchy
Tri-axial Coordinate Space and Cameras
Camera Tools - Tumble /Track and Dolly
The Select Tool - Shift vs. Ctrl
Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere?
Component Mode Selection Masks
Create Surfaces to be Rendered
Creating Curves and Curve Editing
Creating other Surfaces in Maya
Selecting and Pulling CVs and Hulls
Applying Attributes to a Surface
Lighting a Scene to Create Atmosphere
Lighting a Scene / Adding Textures
Create Spot Light for Back Light Effect
Create Fill Light / Finish Scene
Create Texture BumpMap (Photoshop)
Apply Texture to Wing and Tail Section
Create Glass-like Texture / Finish Scene
Setting Keyframes to Describe Change Over Time
Set Up Scene / Move / Rotate / Scale
Set Keyframes For Ball Rotation
Editing Keyframes / Fine Tuning

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