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Lightwave 3D Fundamentals

NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.

Author: Vtc

Introduction

Introduction to Lightwave

What is Lightwave 3D?

System Requirements for Mac & PC

Mac & PC Keyboard Commands

Who Uses Lightwave

Sample Animation

Content Structure

Content Structure

The Hub

The Hub Explained

Modeler

The Modeler Interface

X Y Z Coordinates

Viewports

Viewport Controls

Selection Options

Modeling Modes

Points Mode

Polygon Mode

Symmetry Mode

Display Options/Tab Pt.1

Display Options/Tab Pt.2

Display Options/Tab Pt.3

General Options

The Grid

Menu Tabs/Groups

Modeler Tools Create & Modify

The Create Tab/Group

Object Tools

Element Tools

The Modify Tab/Group

Move Tools

Rotate Tools

Stretch Tools

Deform Tools

Modeler Tools Multiply & Construct

The Multiply Tab/Group

Extend Tools

Combine Tools

Duplicate Tools

The Construct Tab/Group

The Reduce Tools

Subdivide Tools

Convert Tools

Modeler Tools Detail & Map

The Detail Tab/Group

Layer Tools

Polygon Tools

Point Tools

Curves & Other Tools

The Map Tab/Group

Creating A Model

Modeling Explained

Polygon Modeling

Point Modeling

Surface Normals

Splines

Subpatch Mode

Primitive Shapes

Creating A Box

Creating A Ball

Creating A Cone

Loading & Closing Objects

Numeric Values

Rotational Pivot

Parenting In Modeler

Model A Starship Pt.1

Model a Starship Pt.2

Model a Starship Pt.3

Naming Objects & Parts

Naming Objects

Part Names

Naming Surfaces

Selecting Parts

Layers

Working with Layers

Layer Views

Text

Creating Text

Choosing Fonts

Scaling Text

Extruding

Importing EPS Text Paths

Modifying Text

Layout

The Layout Interface

Layout Views

Tabs/Groups & Menus

The Items Menu

The Objects Tab

The Lights Tab

The Camera Tab

The Scene Tab

The Lscript Tab

The Display Tab

The Modeler Button

Scenes

Working with Scenes

Loading Scenes & Objects

Save All Objects

Incremental Saving

Backdrops

Combining Scenes

Keyframes

Keyframes Explained Pt.1

Keyframes explained Pt.2

The Timeline

Working with Keyframes

The Camera

The Camera in Layout

Camera Properties

Adding & Deleting Cameras

Targeting The Camera

Animation

Animation Concepts

Animating with Autokey

Autokey Pros & Cons

Animation Controls

Parenting in Layout

Translation/Rotation Channels

Position & Rotation

Layout Orientation

Creating & Saving Previews

Animate a Starship Pt.1

Animate a Starship Pt.2

Animating the Camera

Saving

Lighting

Lighting Scenes

Light Types

Adding & Deleting Lights

Distant Lights & Spot Lights

Point Lights & Linear Lights

Area Lights & Ambient Light

Light Properties

Shadows

Lens Flares

The Surface Editor

Surfacing Explained

Image Maps

UV Maps

The Basic Tab

Color/Luminosity/Diffuse

Specularity/Glossiness/Reflection

Transparency/Refraction/Translucency

Bump

Smoothing/Double Sided

Advanced Tab

Environment Tab

Shaders Tab

Texture Editor

Procedural Textures

Gradients

The Schematic View

Using Schematic View

Parenting/Unparenting

Schematic Tools

Rendering

Rendering Explained

Render Setup

Ray Tracing

Shadow Maps

Render Animation Setup

Test Renders

Rendering Movies for Mac/PC

Rendering for Print

Viper

Viper Overview

Enabling/Disabling Viper

Using Viper

Customizing The Workspace

Customizing Modeler Viewports

Customizing Modeler Menus

Customizing Layout Viewports

Customizing Layout Menus

Shortcut Keys

Shortcuts for Modeler

Shortcuts for Layout

The Lightwave Community

Why Join an Online Community

Free 3D Resources Online

Credits

About The Author