Create and deliver your own elearning using eduslide.net

Browse thousands of lessons. Create your own and share the knowledge.

Sign up for a free eduslide account !
Create your own courses.
Access thousands of lessons.

Rhino 3D

Start with a sketch, drawing, physical model, or only an idea—Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, VTC author, Brian Hull, guides you through all levels of using Rhino. To begin learning today, simply click on one of the Rhino 3D lessons.

Author: Vtc

Introduction

Welcome

What this Tutorial Will Cover

Requirements

File Types

Creating a New Scene

Interface Overview

Shortcuts

Viewports

Viewport Layout

Panning

Zooming & Rotating

The C-Plane

Modeling In Rhino

NURBS Modeling

Points

Lines & Polylines

Curves

Surfaces

Solids & Polysurfaces

Meshes

Basic Tools

Toolbars & Menus

Rotate & 3D Rotate

Scale

Mirror

Bend

Taper

Twist

Shear

Working With Primitives

Starting with Planes

Sphere

Cube

Elipsoid

Cones

Tube & Torus

Paraboloid

Cylinder

Standard Commands

Overview

Undo & Redo

Saving & Loading

A Note About Templates

Selecting

Previewing Your Work

Preview Basics

The Shaded Preview

Shading Options Pt.1

Shading Options Pt.2

Preview in Color

Creating Curves I

Defining Curves

Control Point Curves

Open & Closed Curves

Arc Curve

Rectangle

Circle

Elipse

Polygon

Creating Curves II

Helix

Through Curves

Parabolic & Conic

Spiral

From Object

Working With Curves

Splitting Curves

Joining Curves

Editing Points

Polylines

Curve Networks

Knots & Kinks

Rebuilding

Handlebars

Fair & Smooth

Object Snap

Defining Object Snap

Basic Snaps

Advanced Snaps

Snap Options

Curve & Surface I

Surface Tools

Pipe

Loft I

Loft II

Revolve

Sweeping 1 Rail

Sweeping 2 Rails

Extrusion

Patching & Capping

Joining

Exploding & Cutting

Curve & Surface II

Flow Along Curve

Rail Revolve

Pulling & Projecting

Extract Wireframe

Contour

Sillouhette

Heightfield From Image

Surface Tools Summary

Solid & Surface Tools

Basic Solids

Drape Tool

Boolean Tools

Extract Surface

Array Tool

Advanced Surface Tools I

Advanced Surface Tools II

Meshes

Defining the Mesh

Mesh Primitives

Creating From NURBS

Polygon Count

Density & Control Points

Curves from Meshes

Object Properties

Properties Window

Color Settings

Materials

Working with Layers

Hands On Part 1: Candlestick

Creating the Curves

Making the Base

Making the Candle

Wick & Top

Finishing Touches

Tutorial Files

Hands on Part 2: Dining Table

Tabletop Curves

Creating the Tabletop

Finishing the Tabletop

Creating the Legs

Placing the Legs

Tutorial Files

Lights & Rendering

Render Properties

Working with Lights

Advanced Techniques

Orient on Surface Tool

Splitting & Blending

Mesh Point Editing

Section Curves

Creating Cloth

Credits

About This Author