discreet 3ds max 7
Intro to Previewing & Rendering
Rendering to Still-Image File Formats
Network & Background Rendering Pt.1
Network & Background Rendering Pt.2
Group: Open/Close/Ungroup/Explode
Using 2D Shapes To Make 3D Objects
Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale
Working To Scale/Viewport Setup
Using Snaps/Snaps Toolbar Pt.1
Using Snaps/Snaps Toolbar Pt.2
Introduction to Surface Modeling
Editable Mesh (Flashlight) Pt.1
Editable Mesh (Flashlight) Pt.2
Intro to Materials/Maps & Shaders
Ambient/Diffuse/Specular/Opacity
Save Scene Materials in Library
Save from Material Editor to Library
Specular Map (Falloff/Gradient)
Diffuse Map (Mix/Splat/Cellular)
Multi/Sub-Object Materials/Material IDs
Changing Material IDs of Sub-Objects
Using Shapes to Set Material IDs
Attaching Objects Creates MSO Materials
mental ray Materials (DGS) Pt.1
mental ray Materials (DGS) Pt.2
Standard Cameras (Target/Free)
Controls (Roll/Orbit/Pan/Truck/FOV)
Parameters (Show Cone/Clipping Planes)
Creating the Dolphin Bones Pt.1
Creating the Dolphin Bones Pt.2
Creating the Dolphin Bones Pt.3
Bones Linking - Forward Kinematics (FK)
Locking Down Control Objects Pt.1
Locking Down Control Objects Pt.2
Adding/Moving/Scaling & Deleting States
List Controller with Reaction Mgr.Pt.1
List Controller with Reaction Mgr.Pt.2
Using Reaction Mgr.& IK - Expose TM Pt.1
Using Reaction Mgr.& IK - Expose TM Pt.2
Animation - Motion Controllers
Motion Controllers - Introduction
Track View - Curve Editor Pt.1
Track View - Curve Editor Pt.2
Particles - Space Warps - Morphs - VP
Particle Systems - Basics & Presets
SuperSpray Particle System Pt.1
SuperSpray Particle System Pt.2
Space Warps - Overview & Creating
PDeflector - Bouncing Particles
Low Poly Modeling - Animation - Maps
Skin Wrap Local Parameters Pt.1
Skin Wrap Local Parameters Pt.2
Skin Wrap Local Parameters Pt.3

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