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LightWave 3D 9

NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including the new Battlestar Galactica television series, Jimmy Neutron and even the familiar M&M commercials we have come to know and love. Now even more powerful, with an improved workflow and new features, this version is better than ever. And with the help of VTC Author and professional animator, Dwayne Ferguson, users will quickly learn how to take command of their work. Create stunning pictures, movies, and even design your own video game. You're only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D 9 lessons.

Author: Vtc

Introduction

LightWave Defined

New in LightWave 9

System Requirements

Mac and PC Commands

Properties

Content Structure

Display Options

The Hub

The Hub

Modeler

Modeler Interface

Navigate 3D Space

Viewports and Controls

Modeling Modes

Points Mode

Polygon Mode

Edges Mode

Symmetry mode

General Options

The Grid

Menu Tabs / Groups

Tools: Create and Modify

The Create Group

Primitives

The Modify Group

Move Tools

Rotate Tools

Transform Tools

Tools: Multiply And Construct

The Multiply Group

Extend Tools

Duplicate Tools

Subdivide Tools

The Reduce Tools

Combine Tools

Convert Tools

Catmull-Clark Subdivision

Speed Booleans

Tools: Detail and Map

The Detail Group

Layer Tools

Polygon Tools

Point Tools

Curves and Other Tools

The Map Group

Creating a Model

Modeling Explained

Polygon Modeling

Point Modeling

Surface Normals

Splines

Subpatch Mode

Primitive Shapes

Create a Box

Create a Ball

Create a Cone

Load and Close Objects

Numeric Values

Rotational Pivot

Name Objects and Parts

Naming Objects

Naming Surfaces

Parts

Layers

Work With Layers

Views and Parenting

Text

Create Text

Choose Fonts

Extruding

Import EPS Text Paths

Modify Text

Layout

The Layout Interface

Layout Views

Viser

Tabs / Groups and Menus

The Items Menu

The Modify Tab

The Setup tab

The Utilities Tab

The Render Tab

The View Tab

The Modeler Button

Scenes

Load Scenes and Objects

Save All Objects

Incremental Saving

Backdrops

Keyframes

Understand Keyframes

The Timeline

Work With Keyframes

The Camera

The Camera in Layout

Camera Properties

Add and Delete Cameras

Target the Camera

Advanced Camera Tools

Animation

Animation Concepts

Animate With Autokey

Animation Controls

TimeWarp

Parent in Layout

Translate and Rotate

Position and Rotation

Layout Orientation

Create and Save Previews

Animate the Camera

Save a File

Lighting

Lighting Scenes

Light Types

Add and Delete Lights

Types: Distant and Spot

Types: Point and Linear

Types: Area and Ambient

Light Properties

Shadows

Lens Flares

The Surface Editor

Surfacing Explained

The Basic Tab

Surface Properties pt 1

Surface Properties pt 2

Surface Properties pt 3

Smoothing / Double Sided

Advanced Tab

Environment Tab

Shaders Tab

Maps and Textures

Image Maps

UV Maps

Stress Maps

Bump Map

Texture Editor

Procedural Textures

Gradients

The Node Editor

Schematic View

Use Schematic View

Parent and Unparent

Schematic Tools

Rendering

Rendering Explained

Render Setup

Shadow Maps

Render Animation Setup

Test Renders

Mac and Windows Movies

Render for Print

Viper

Viper Overview

Enabling / Disabling Viper

Using Viper

Customize LightWave

Customize Viewports

Customize Menus

Shortcut Keys

Shortcuts for Modeler

Shortcuts for Layout

Project: Nessie Model

Model Nessie pt 1

Model Nessie pt 2

Model Nessie pt 3

Project: Morph Animation

Create Morph Targets

Morph Mixer

Animate With Morph Mixer

The LightWave Community

Forums and Websites

3D resources

Wrap Up

Wrap Up

About the Author

About the Author