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Maxon Cinema 4D XL6

Cinema 4D XL 6 for the Mac and PC enables users to work seamlessly between the two platforms. This extremely fast 3D modeling, animation, and ray-tracing program allows the opportunity to work within an object-oriented and multi-threaded architecture. Join 3D expert Matt Neutra in this powerful program from Maxon Computer as he teaches you the configuration, menus, and workflow. Become more knowledgeable by clicking one of the topics below now.

Author: Vtc

Introduction

Introduction

4 Elements of 3D Art

Plan Your Ideas

Opening & Closing C4D

Mouse Techniques/Hot Keys

GUI Customization

Interface Overview

View

Intro To the View Window

Place-Change-Delete in Vew

The View Icons

Edit - Undo Redo View

Edit - Frame

Edit - Last 3 Commands

View - Camera Menu

View - Display Menu

View - View Menus

Configuration

Configuration Intro

GUI Refresher

General Setting-General

General Setting-Views

General Setting-Interface

General Setting-Textures

Project Settings

Render Settings

Viewport Settings

Import & Export Settings

Browser Settings

Snap Settings

Menu & Comm Managers

Chapter Summary

Workflows

Workflow-Layouts

Workflow-Browser Menus

Workflow-Using Browser

Workflow-Summary

Workflow-Make A Model

Menus (1)

Menus Intro

File Menu

Edit Menu (1)

Edit Menu (2)

Objects Menu (1)

Objects Menu (2)

Objects Menu (3)

Objects Menu (4)

Tools (1)

Tools (2)

Tools (3)

Tools (4)

Tools (5)

Tools (6)

Tools (7)

Selection (1)

Selection (2)

Selection (3)

Selection (4)

Selection (5)

Selection (6)

Structure Menu

Structure Intro

Array

Clone

Crumple

Disconnect/Matrix Exclude

Quantize & Set Value

Splt & Weld

Add Points & Bevel & Bridge

Extrude & Extrude Inner

Knife

Normal Move/Scale/Rotate

Magnet

Mirror

Smooth Shift

Align/Reverse Normals

Optimize/Subdivide/Triangulate

Function Menu

Arrange

Center

Connect/Current State to Object

Duplicate

Randomize

Reset System

Transfer

Menus (2)

Plug-ins Menu

Render Menu (1)

Render Menu (2)

Window Menu

Help Menu

Co-ordinates Manager

Co-ordinates Manager

Using What Weve Learnt (1)

Using What Weve Learnt (2)

Using What Weve Learnt (3)

Object Manager

Object Manager Intro

Drag & Drop

What Are Tags?

Display Tags

Protection Tags

Smoothing Tags

Restriction Tags

Render Tag

Texture Tag

Metaball Tags

Anchor Tag

IK Tags

Motion Blur Tag

URL Tag

Expressions

Edit Menu

Object Menu

Tags Menu

Texture Menu

Material Manager

Materials Manager Intro

File Menu

2D vs 3D Material

Edit Menu

Function Menu

Material Editor

Material Editor Property Pane

Color Panes

Texture Pane

2D Channel Shaders

Intro to Shaders

Brick 2D

Checkerboard 2D

Cloud 2D

Cyclone 2D

Fire 2D

Flame 2D

Galaxy 2D

Gradient 2D

Marble 2D

Neptune 2D

Noise 2D

Saturnring 2D

Starfield 2D

Saturn 2D

Stars 2D

Sunburst 2D

Turbulence 2D

Uranus 2D

Water 2D

3D Channel Shaders

3D Shaders Intro

Color 3D

Earth 3D

Fog 3D

Marble

Metal 3D

Rust 3D

Terrain 3D

Venus 3D

Wood 3D

3D Texture Example

Texture Mapping

Texture Mapping Intro

Search For Field

Using Projection Maps

Spherical Map

Cylindrical Map

Flat Map

Cubic Map

Frontal Map

Spatial Map

UVW Map

Shrink Wrap Map

Normals & Mapping

Texture Mapping Example

Modelling Overview

Modelling Intro

Primitive Objects

Splines

Nurbs

Summary of Modelling Types

Using Splines/Nurbs/Primitives (1)

Using Splines/Nurbs/Primitives (2)

Animation

Animation

Animation Configuration

Basic Animation

Keyframe Animation

Changing Animation

Creating Animation