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auto*des*sys form*Z 3.9

AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.

Author: Vtc

Introduction

Overview & Versions of formZ

About this Tutorial

The 3D Modeling Environment

Features of formZ

Installation & Memory Management

Launching formZ

The Interface

Screen Features

The Graphics Window & Window Tool Palette

Viewing & Zooming

The Prompts Palette

The Colors/Surface Styles Palette

Getting Help

Turning Tools Off & On

Saving Your Preferences

Keyboard Command Differences between Mac & PC

Drawing 2D Shapes

Drawing Rectangles

Drawing Polygons (Simple & Patterned)

Drawing Circles & Ellipses

Generating Line Drawings

Drawing Arcs

Mixing Straight Lines & Arcs

Drawing Spline Curves

Drawing Sketches & Stream Lines

Drawing 2D Enclosures

Drawing with Numeric Input

Drawing, Viewing & Rendering 3D Objects

3D Extrusions

3D Extrusions Converged (to a Point)

3D Enclosures

Heights of Objects

Plotting & Rendering Objects

Types of Facetted Objects Generated by formZ

Generating 3D Primitives

Generating a Primitive Cube

Generating Cones & Cylinders

Generating Spheres

Generating Tori

How the Analytic Primitives are Displayed

Generating Spherical Objects

Picking Objects

Picking & Unpicking Objects

The Topological Levels

Prepicking & Postpicking

Moving, Rotating, Sizing & Mirroring Objects

Moving Objects

Reading 3D Space

Moving Entities at Different Topological Levels

Rotating Objects

Resizing (Scaling) Objects

Mirror Objects

Copying Objects

Numerically Defined Transformations

Derivative Objects

Derivative 3D Objects

Ghosted Objects

Derivative Objects from Parts of Other Objects

Derivative Objects from Complete Objects

Derivative Surface Objects

Parallel Objects

Unfolding Objects

Terrain Models

Meshed Terrain Model

Stepped Terrain Model

Triangulated Contour Model

Objects of Revolution

Lathed Objects

Helixes

Stairs

Spiral Stairs

Stairs from Paths

Stairs from Contour Lines

Sweeps Along Paths

Axial Sweeps

Two Source Sweeps

Two Path Sweeps

Boundary Sweeps

Sweeps Along Faces of Objects

Skinning

Skins Along Paths

Generating Nurbz from Skins

Cross Skinning

Meshes

Plain Meshes

Smooth Meshes

Reducing the Resolution of Meshes

Deformations

Profiles & Mesh Movement

Point Disturbances

Object deformation

Rounding Objects

Plain Rounding

Controlled Rounding

Curved Line Meshes

Controlled Curves

Controlled Meshes

Nurbz Meshes

Patches

Deriving Patches

Growing, Stitching & Attaching Patches

Dividing Patches

Metaformz

Generating & Evaluating Metaballs

Generating & Evaluating Metaformz

Modeling with Metaformz

Boolean, Trim & Stitch Operations

Union, Intersection & difference of 2D Shapes

Union, Intersection & difference of 3D Shapes

Objects Splitting Each Other

2D Booleans for 3D Modeling

Trimming & Stitching

Sections of Objects & Contours

2D Sections

3D Sections

Deriving Contour Lines

Text

Placing & Editing Text

Text Along Path & Between Lines

Editing Text Control Lines

Symbols & Instances

Creating Symbol Definitions

Placing Symbols

Attaching

Attaching Objects

Point-to-Point Attachments

Segment-to-Segment Attachments

Face-to-Face Attachments

Setting the Justification Options

Object-to-Object Attachments

Attaching Surface Objects

Aligning & Distributing

Aligning & Distributing Options

Extending Segments to Surfaces

Extending Options

Placing Objects on Other Objects

Placing Options

Attributes, Layers & Querying

Coloring Objects & Their Faces

Placing Objects on Layers

Querying Objects & Their Parts

Insertions & Deletions

Inserting Outlines

Inserting faces & Volumes

Inserting Holes

Inserting Openings

Deleting Points, Segments, Outlines & Faces

Reference Planes & Their Palette

Defining Arbitrary Reference Planes

Switching Planes from the Palette

The Reference Plane Tools

Views & Their Palettes

Saving Custom Views

The Viewing Tools

Model Example - Three Story Building Frame

File Organization & Set-Up

Constructing Slab & Columns

Duplicating & Locating Slabs & Columns

Constructing & Duplicating Stairs

Visualizing the Model

Model Example - Site & Small Building

Creating Walls, Openings and Insertions

Creating the Roof

Creating the Site

Visualizing the Completed Project

Model Example - Sail Boat using Mesh Techniques

Creating the Hull

Creating the Mast & Sails

Merging Parts and Visualizing Project

Model Example - A Flower using NURBS

Creating the Exterior Pedals

Creating the Interior Pedals

Creating the Bud, Stem & Leaves

Model Example - Toy Duck using Cage & Patches

Creating the Cage

Editing the Cage

Refining the Cage Form

Converting the Cage to a Patch Object

Detaching a Piece of the Cage

Model Example - A Mousehead using Metaformz & Patches

Creating the Head using Metaformz

Creating the Ears using Patches

Creating the Nose

Creating the Eyes