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3D Studio Max 4

3D Studio Max for Windows is the world's best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics below.

Author: Vtc

Intro to 3ds max 4

Intro

Brief Overview of max 4

Whats new in max 4?

Setup

System Requirements

Video Settings

Starting max4 for the First Time

Basic Preference

Getting to Know max4 Interface

Getting to Know Viewports

Starting a New File

Adding and Removing Data

Changing Base Parameters of Objects

Methods of Place and Selecting Objects in max4

Advanced Selection of Objects

Selection by Name

Pop Menus

Pop Menu File

Pop Menu Edit

Pop Menu Tools

Pop Menu Group

Pop Menu Views

Pop Menu Create

Pop Menu Modifiers

Pop Menu Animation

Pop Menu Graph Editors

Pop Menu Rendering

Pop Menu Customize

Pop Menu Help

Main Tool Bar

Main Tool Bar

Tool Bar Undo and Redo

Select and Link

Unlink Selected

Bind to Space Warp

Select Object

Region Select - Tools

Selection Filter List

Select by Name

Select and Move

Select and Rotate

Select and Uniform Scale

Select and Manipulate

Reference Coordinate System

Use Pivot Point Center

Restrict X;Y;Z;XY;WZ;YZ

Mirror

Spacing Tool

Array

Snapshot

Align to View

Align

Normal Align Pt 1

Normal Align Pt 2

Place Highlights

Align to Camera

Named Selection Sets List

Track View

Schematic View

Render Scene

Quick Render (Production)

Quick Render (Draft)

Quick Render (ActiveShade)

Render Type

Render Last

Command Panel

Intro

Create Panel

Modify Panel

Hierarchy Panel

Motion Panel

Motion Panel

Display Panel

Utilities Panel

Viewport Controls

Intro

Smooth and Highlight

Min/Max Toggle

Zoom

Region Zoom

Pan

Arc Rotate

Arc Rotate on Selection/Arc Rotate Sub-Object

Zoom Extents

Zoom Extents All

Zoom Extents Selected/Zoom Extents All Selected

Zoom All

Views

Grid

Degradation Override

Animation Controls

Intro

Play/Stop

Go To Start - Go To End

Previous Frame - Next Frame

Animate

Time Configuration

Key Mode

Status Bar Controls

Intro & 2D Snap; 2.5D Snap; 3D Snap

Angle Snap

Percent Snap

Spinner Snap

Selection Lock Toggle

Coordinate Display

Status Typin

Modeling Using Geometry Standard Primitives

Intro

Box

Sphere

Cylinder

Torus

Teapot

Cone

GeoSphere

Tube

Pyramid

Plane

Creation Method

Modeling using Geometry Extended primitives

Intro

Hedra

Chamfer Box

OilTank

Spindle

Gengon

RingWave

Hose

Torus Knot

Chamfer Cylinder

Capsule

L-Ext

C-Ext

Prism

Modeling Using Shapes Splines

Intro

Line

Circle

Arc

NGon

Text

Section

Rectangle

Ellipse

Donut

Star

NURBS Curves; Point Curve

NURBS Curves; CV Curve

Modeling Using Geometry Compound Objects

Intro

Boolean

Connect

Scatter

Mesher

Terrain

ShapeMerge

Conform

Morph

Geometry Particle Systems

Intro

Spray

Super Spray

Parray

Snow

Blizzard

PCloud

Geometry Patch; Nurbs; Dynamics

Intro

Quad Patch

Tri Patch

NURBS Surface; Point Surface

NURBS Surface; CV Surface

Dynamics Objects; Spring

Dynamics Objects; Damper

Lights and Cameras

Intro

Omni

Target Spot

Target Direct

Free Spot

Free Direct

Target Cameras

Free Cameras

Helpers

Intro

Dummy

Point

Grid

Tape

BoxGizmo

SphereGizmo

CylGizmo

VRML97 Helpers

Space Warps

Intro

Push

Vortex

PBomb

Gravity

Displace

Motor

Drag

Path Follow

Wind

Deflectors Intro

POmniFlect

SOmniFlect

UOmniFlect

SDeflector

Deflector

UDeflector

Space Warps Geometric-Deformable; Modifier-Based

Intro

Free-form Deformations Box

Free-form Deformations Cylinder

Wave

Bomb

Ripple

Conform

Intro to Modifier-Based Space Warps

Bend Space Warp

Taper Space Warp

Noise Space Warp

Twist Space Warp

Skew Space Warp

Stretch Space Warp

Systems standard

Intro

Bones

Sunlight

Ring Array

Biped

Basic Modifiers

Intro

Object Parameters

Object Modifier stack

Modifier Types

Parametric modifiers Bend

Parametric modifiers Taper

Parametric modifiers twist

Parametric modifiers Noise

Parametric modifiers Stretch

Parametric modifiers Squeeze

Parametric modifiers Push

Parametric modifiers Relax

Parametric modifiers Ripple

Parametric modifiers Wave

Parametric modifiers Skew

Parametric modifiers Slice

Parametric modifiers Spherify

Mesh Editing Edit Mesh

Mesh Editing Tessellate

Subdivision Surfaces MeshSmooth

Animation Modifiers Melt

Animation Modifiers Flex

UV Coordinate Modifiers UVW Map

Free Form Deformations FFD(box) or FFD(cyl)

Hierarchy Panel

Intro

Hierarchy panel Pivot button

Hierarchy panel Link Info button

Hierarchy panel IK button

Motion Panel

Intro

Motion Panel Parameters

Motion Panel Trajectories

Utilities Rollout

Intro

Utilities Rollout Asset Browser Button

Utilities rollout Collapse Button

Utilities rollout Color Clipboard Button

Utilities rollout Polygon Counter

First Tutorial - Basic Modeling; Material; Render and Animation

Intro

Basic Modeling Using Standard Primitives

Continuation of Basic Modeling Using Standard Primitives

Continuation of Basic Modeling Using Standard Primitives

Grouping Standard Primitives

Basic Materials

Basic Rendering Environment

Basic the Rendering Tool

Basic Modeling Using Standard Primitives to be Animated

Basic Animation Using Key Frame Animation

Second Tutorial - Intermediate Modeling; Material; Render and Animation

Intro

Intermediate Modeling using Standard Primitives & Preparation of Compound Tools

Adding a Meshsmooth Modifier

Adding Standard Primitives for Compound Modeling

Intermediate Materials

Adding Booleans to the Standard Primitives

Putting Scenes Together

Animating Modifiers

Basic of Track View

3rd Tutorial - Beyond the Basics Modeling; Materials and Animation

Intro

Modeling with Splines

Using the Modifier; Lathe

Raytraced Materials

Modeling with the Lofts

Using Primitives to Finish Off

Sub-object Modeling

Sub-object Materials

Intro to Space Warp Animation

Putting Scenes Together

Adding a Bomb Spacewarp

Setting the Start Frame for the Bomb Spacewarp

Setting the Render Scene for Outputting to a AVI

Animating and Rendering a Particle System

Fourth Tutorial - Material Mapping

Intro to Basic Material Mapping Coordinates and Lighting

Basic Planar Mapping Coordinates

Basic Cylindrical Mapping Coordinates

Basic Spherical Mapping Coordinates

Basic Box Mapping Coordinates

Basic Lighting Intro

Using Target Spot Lights

Using Omni Lights and the ActiveShader